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Thread: Videogames

  1. #21

    Default Re: Videogames

    I've recently had really enjoyable experiences playing a couple of online interactive fictions (more like artwork showcases).

    These aren't really new, and they aren't really games, but I didn't wanna create a thread just for introducing them; so here they are:


    99 Rooms (click to open in a new window)

    Showcasing 99 artworks by a team of German artists. There is almost no interactivity here, but I really like the creepy atmosphere it creates, and the artworks are always beautiful.


    Hotel (click to open in a new window)

    An interactive tale by H. Hoogerbrugge.

    Both require Flash. Make sure to turn the volumes UP!

  2. #22

    Default Re: Videogames



    Most views on games are largely informed by what hack journalists write about games. There are games with narratives, formal techniques, artwork, musical scores and interactive mechanics as worthy of praise as any other medium. Anyone who hasn't played the classics like the original Half Life, Unreal, the original Deus Ex, Planescape Torment, Monkey Island II, the original Baldur's Gate, System Shock, Fallout I & II, the Thief series, the original Discworld, Chrono Trigger, KoTOR, Grim Fandango and so on is about as qualified to talk about games as someone who's never read Sappho , Petrarch or Shakespeare is to talk about sonnets. And that's not getting on to experimental games like Galatea because I don't have time to keep up with gaming these days.
    </p>

    UT's 'M-M-M-MONSTER KILL' is probably poetry for the modern age. </p>
    the extraordinary metamorphosis of one black liquid into another

  3. #23

    Default Re: Videogames



    Metal Gear Solid and Videogames as "Art"</p>

    (I don't have tons of time right now but I'll start getting up some of my thoughts, it might be a little disjointed as some ideas are going down as soon as I have them and the structure is not particularly cohesive at the moment. a lot of the ideas are supported by an article here although mainly for reminders since I had this planned out before I found it)</p>

    A brief summary Metal Gear Solid 2, via Wikipedia:</p>

    [quote user="Wikipedia"]The story revolves around a massive offshore clean-up facility that has been seized by terrorists calling themselves the "Sons of Liberty." They demand a massive ransom in exchange for the life of the President of the United States,
    and threaten to destroy the facility and create a cataclysmic
    environmental disaster if their demands are not met. The motives and
    identities of many of the antagonists and allies change rapidly, as the
    heroes discover a world-shaking conspiracy constructed by a powerful
    organization known as the Patriots.
    [/quote]</p>

    To give some context: that rote idea and story summarized just there
    results in catastrophies which end up destroying New York, fights with
    apparently invincible vampires and overweight demolition experts who
    ride about on rollerblades, and collisions between reality and virtual
    reality, to name a few things that I remember (having last played the
    game several years ago, and once more, briefly, more recently). The latter 1/2 - 1/3 of the game is
    practically laden with apparently intentional plotholes and is so
    confusing as to have the gamer constantly having to ask themselves,
    "What the fuck is going on?"
    </p>

    As you can see, the differences between this and any typical "action" game are pretty clear. The key to why this game is the first wave of "Art" videogames is that it's structure is created such to, in my mind, propose an equivalent of Clement Greenberg's ideas in regards to the the "flattening" of the plane to make new painting different from not only the "old masters" but from other mediums (paintings that could, essentially, only be paintings). Metal Gear Solid 2 is an experience that can only be delivered by this medium, and Hideo Kojima wrote it as such, himself describing it as "To make a videogame that told a story that could only be told in a videogame," to "use the medium [which is] inherently postmodern." In addition to the experiences which involve the player in a similiar manner to films (plot and visuals), there is a second element unique to gaming, and that is "gameplay."
    </p>

    Games before now have created worlds in which players are supposed to "become the character" and enter into the world. </p>

    Even the first Metal Gear Solid game is constructed as such, which makes the new main character of the second game, Raiden, all the more important. In the first, you play "Solid Snake," a character with personality, a past, vision and a future. In the second, after a tantalizing period playing as Snake, you are forced to come to terms with playing as "Raiden," a character with none of those qualities. Metal Gear Solid 2 is essentially a remake of the first game as we begin to find out, as the difference between Raiden's reality and memory begin to fall apart in the face of his true "reality" which is essentially a virtual training mission. The article put this better than I:
    </p><p id="text">[quote user="Insert Credit"]Remember when Rose says to Raiden (paraphrase): "I've been
    to your apartment. Your room is empty. No pictures, no posters -- just
    a bed." </p><p id="texta">And Raiden defends himself, "I only use that room for sleeping."</p><p id="texta">...</p><p id="text">In Metal Gear Solid 2, we play as Raiden, a
    newcomer, a loner with an empty bedroom back home, who's currently
    going through a training mission based on the events of another game. </p><p id="texta">Raiden -- Jack -- is a videogame character.[/quote]</p><p id="texta">The game provides many clues and almost constant reminders of this, even displaying text that says in all capital letters:</p><p id="texta">TURN THE GAME CONSOLE OFF NOW! TURN THE GAME CONSOLE OFF NOW! TURN THE GAME CONSOLE OFF NOW!</p><p id="texta">You can see these ideas begin to arise in the first game in the series when, in combat with a boss who can read your mind, you have to physically remove the controller from the game and place it into another slot to "break" his link to your mind within the game. An interesting mechanic that becomes more important given this context.</p><p id="texta">As your memories become implanted pasts and the "virtual" friends and commander AIs begin to break down Kojima even toys with the idea of the classic video game "tutorial" as your "real" friends give you tips on how to play the videogame: Remember to sleep if you get tired. Remember to drink water. Don't become too involved. It's just a game. Why are you still playing? TURN THE GAME CONSOLE OFF NOW!
    </p><p id="texta">Aside from exploring the idea of what it means to create something that can only be told through a videogame, there are also the differences between Metal Gear Solid, and, I feel, every other videogame and videogame series that raise this to an altogether different level. First, and I consider this one of the most significant, it is possible to move through the entire game without killing a single person. Newer games such as Bioshock often flaunt the ability to choose, but the "choice" is typically only "Do I kill everyone or only some of 'them' ?" Then, there is the simple nature of the story and characters. When one typically imagines "story" in a videogame, most people imagine the grand Japanese RPGs such as the final fantasy series which, despite occasionally being involving through the sheer amount of time you spend around characters, they tend to be rife with stereotypes and trite ideas. Metal Gear Solid, however, has some truly poignant moments such as "Otacon crying over his little step-sister's dead body because he
    had sex with her mom. Right in the middle of a
    terrorist-hostage-nuclear weapon-situation." Which sounds somewhat ridiculous out of context, admittedly, but I can only give you my word that it's powerful in-game.</p><p id="texta">This is starting to get a little long but let me just conclude here: the Metal Gear Solid series, so far especially Metal Gear Solid 2, is, in my opinion, absolutely art. I experienced similiar experiences to that of enjoying the best films and was also often moved in the self-same manner, which is not to say that there are no laughs: Kojima has a somewhat bizarre sense of humour which often comes out both in dark and practically "infantile" humour, forcing the player to sneak along the edge of a ship as he is urinated on by a guard relieving himself over the side of a ship. In addition, the "gameplay" element which is well-executed enough here to truly involve the player in the game as well as providing ample entertainment. It defies conventions and easy categorisation. It's influences are apparent in high literature and pop-culture. Even if it is not art I believe that this is the template (along with Ico and Shadow of the Colossus) for future videogames and interactive media to become "art."</p><p id="texta">(on a side note, if Katamari Damacy is not art for the sheer physicality of the experience and mind-bending visuals, then I don't know what it is.)</p><p id="texta">(P.P.S. I'm going to try and edit this down / make it more coherent, just tried to get something up to open up some discussion if possible and I don't have much time between studying for finals)</p>

  4. #24

    Default Re: Videogames

    Goddamn. Did not realize I had written that much. Must shorten. I'm sure it appears that I'm a frothing-at-the-mouth lunatic about videogames but to be honest, I don't think I've played more than an hour or two a week in months. I just think it's unfortunate to see a youthful medium being given so little of a chance, with what small strides there have been mostly going ignored in the face of so much unfortunate media coverage and misinformation.

  5. #25

    Default Re: Videogames

    I have been playing Assassin's Creed off and on for like a month and a half now. It's a pretty good game, plus I'd assume most SZers would approve if Alta´r did a WAYWT post.[66]

  6. #26

  7. #27
    Senior Member ddohnggo's Avatar
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    Default Re: Videogames

    i'm not a big gamer at all, but i'm seriously contemplating on buying an xbox360 or playstation 3 for grand theft auto 4. should i do it????? plus i could get rock band and host rock band parties in my tiny studio.
    Did you get and like the larger dick?

  8. #28

    Default Re: Videogames

    Go for the ps3 Joey, much better than xbox360 imo

  9. #29
    Senior Member ddohnggo's Avatar
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    Default Re: Videogames



    i was talking to a friend of mine and was mentioning how i should get a ps3 just b/c it supports blueray. i just remember that when the ps3 came out it was a total bust. maybe it was just the games on it? </p>

    what do you like about the ps3 over the xbox360 (if you have or played on the xbox360)?</p>
    Did you get and like the larger dick?

  10. #30

    Default Re: Videogames

    I own both and the only reason the xbox360 is still gathering dust at the office is because of some games I like (2). The ps3 has better graphics (most of the games are 1080p), comfortable control, better interface, psnetwork online gaming and blu-ray (format war is over, hd-dvd is dead). Most games are available for both machines but I would recoment ps3 instead of xbox any day of the week.

  11. #31
    Senior Member ddohnggo's Avatar
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    Default Re: Videogames

    you are very persuasive. :)
    Did you get and like the larger dick?

  12. #32

    Default Re: Videogames

    Maybe I should move to the enabler thread hehehe

  13. #33

    Default Re: Videogames



    I personally think the xbox 360 would be a better choice. I have both systems as well, and find that the Xbox has a better range of games. also if you have a look at the direct comparisons some of the cross-platform titles on the larger gaming media sites such as IGN, you'll find that the xbox generally comes out on top in terms of graphics and features.</p>

    thats not to say that the PS3 doesn't have some brilliant exclusive titles though (can't wait for Metal Gear Solid 4).</p>

  14. #34

    Default Re: Videogames

    Better range of games may be because it has more years on the market than ps3. Can't wait for metal gear solid 4, soul calibur 4, resident evil 5, gran turismo 5, etc...

  15. #35

    Default Re: Videogames

    thats true as well, but most games are cross platform nowadays anyway. I personally think that the 360 has the upper hand in terms of system exclusive titles (bioshock, gears of war, mass effect, etc) compared to the PS3 at the moment, but as you said that is possibly set to change with MGS4, Final Fantasy XIII and Gran Turismo 5 (prologue is excellent), as well as some interesting Playstation Network games coming like Little Big Planet and Wipeout HD

  16. #36

    Default Re: Videogames

    I agree, and yes prologue is great!, I bought it via Japanese psn ticket some months ago and is one of my favs together with tekken online.

  17. #37

    Default Re: Videogames

    i have XBOX 360 right now and i love it - Forza Motorsport 2, Call of Duty 4, Gears of War, etc. but no doubt i will get PS3 when Gran Turismo 5 comes out. if Granturismo 5 and Metal Gear Solid 4 were not exclusive to PS3, i probably wouldn't be considering it at all. PS3 had weak launch games, but they seem to have an exclusive on popular sequels that seem to necessitate buying a PS3.

  18. #38

    Default Re: Videogames



    I am a casual gamer - Playstation 3.</p>

    Exclusively bought for FIFA 08 &amp; Blu-ray; Grand Theft Auto 4 is on Pre-order.</p>

    I am pretty talented, for those who want a challenge on the Playstation Network. [75]
    </p>

    </p>

  19. #39

    Default Re: Videogames



    I've been considering a PS3... MGS4, MGS Online, Grand Theft Auto (with online multiplayer), blu-ray player.... sounds good to me.</p>

    </p>

    But then I'll need a new TV, and that's only the beginning of a vicious cycle.</p>

  20. #40

    Default Re: Videogames



    no video games for me. theres only one game. Starcraft.</P>

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