Originally posted by Piffen
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As we did with Durango, it's time for Playstation 4 (Orbis), Sony's next generation machine and its specs: cpu, memory, ram, etc
LIVERPOOL SOC
Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs
PU:
Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system
GPU:
GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends
UPDATE: some people is confused about the GPU, here you have more info about it:
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
Memory:
4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)
Storage:
- High speed Blu-ray drive
single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x
- Internal mass storage
One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future
Networking:
1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth
Peripherals:
Evolved Dualshock controller
Dual Camera
Move controller
Extra:
Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware
Each CU contains dedicated:
- ALU (32 64-bit operations per cycle)
- Texture Unit
- L1 data cache
- Local data share (LDS)
About 14 + 4 balance:
- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute
- Minor boost if used for rendering
Dual Shader Engines:
- 1.6 billion triangles/s, 1.6 billion vertices/s
18 Texture units
- 56 billion bilinear texture reads/s
- Can utilize full memory bandwith
8 Render backends:
- 32 color ops/cycle
- 128 depth ops/cycle
- Can utilize full memory bandwith
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dead space 3 out in 2 days, anyone else picking this up? best buy and amazon have the $20 credits up so for $40 i'm in.
always loved the dead space games and the multiplayer component the last time around was a blast. loved playing all those little aliens.
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i can't believe he is getting payed for this shit. is he even trying anymore?
“They’ll be able to put a lot more characters on the screen and allow for hyperrealistic games,” Pachter said.
Sony’s new console will feature graphics chips developed by Advanced Micro Devices Inc. and processors capable of rendering games at 240 frames per second, Pachter said. Current-generation games typically render at 30 or 60 frames per second. As with past model changes, Sony will continue to produce and sell the almost 7-year-old PlayStation 3." - michael pachter
technically, yes it could render @ 240 but not close to maxed out. what the hell is his point? it will come with a pair of artificial eyes? i would assume this is about sony's 240hz (which is actually to begin with 120hz per eye but x2 for 3d = bullshit) tv's refreshing @ 60fps @ 3d @ x2 (multiplayer) = 240fps but still wtf?
or wait...playstation 4D!?! kutaragi finnaly got what he wanted ;)Last edited by volta; 02-11-2013, 04:46 PM.
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DMC 5 was out not long ago! Much improved graphic and more reasonable story line! Probably the best in the series so far. However in terms of the style,the DMC3 was the best
Originally posted by Crowzer View PostA friend give me Devil May Cry 4 (PC). For an 2008 game, the visual is very nice. I'm not used to play beat'them all but I'm really enjoying this one.
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Agree. DMC 3 was amazing and so fucking difficult at times. It seems as if previous DMC games had much faster gameplay. Attacks are slower in this new version. I haven´t played the whole game yet, I´m actually going to the post to pic it up tomorrow but I was satisfied with the demo. I don´t really care much that they changed dante´s looks, compared to most a big fanbase that´s going crazy because of that.
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Originally posted by Resonkuken View PostAgree. DMC 3 was amazing and so fucking difficult at times. It seems as if previous DMC games had much faster gameplay. Attacks are slower in this new version. I haven´t played the whole game yet, I´m actually going to the post to pic it up tomorrow but I was satisfied with the demo. I don´t really care much that they changed dante´s looks, compared to most a big fanbase that´s going crazy because of that.
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