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That's pretty silly of a major company to do something like that. They Had to tho.
Still, PS4 is 100$/€ cheaper nad offers stronger hardware. I'm sold.
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If Microsoft haven't changed their policies concerning the DRM. It would be a commercial suicide.
They said that they hear players. Hahaha.
Still, PS4 is 100$/€ cheaper nad offers stronger hardware. I'm sold.
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satan's theme.
need a guitar arrange.. and is btw, proof that the genesis sound chip is more rocking than the symphonic snes.
and motherfucking takeshi "omen" yoshida;
- evil destroyer
- simmer down
- sea of flames
- attack sharply
- stranger
- strike outLast edited by volta; 06-20-2013, 07:48 PM.
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come on, peeps.. not many days left now and this needs to get made!
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Originally posted by Crowzer View PostIf Microsoft haven't changed their policies concerning the DRM. It would be a commercial suicide.
They said that they hear players. Hahaha.
100$ for the Kinect, they sould create a package with no one and 100$ cheaper.
I don't think that many dedicated gamers care for Kinect. And 500$ is steep for a family console/media center.
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They Bleed Pixels is a Lovecraftian, lo-fi precision platformer. Seriously badass, just finished it a week ago.
Originally posted by philip nodsomebody should kop this. this is forever.
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So, what's the SZ verdict on The Last of Us? I love how between this and Bioshock Infinite, it seems games are finally starting to understand the value of having story. It's going to be hard to go back to games where the plot is basically an excuse to mindlessly shoot through linear corridors.
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incoherent rambling..
Originally posted by Illithid Dude View PostSo, what's the SZ verdict on The Last of Us? I love how between this and Bioshock Infinite, it seems games are finally starting to understand the value of having story. It's going to be hard to go back to games where the plot is basically an excuse to mindlessly shoot through linear corridors.
basically i don't find the writing or story its strong point, because honestly what was so unique and special about these two aspects? rather, the attention to detail in making the world feel alive, and the very diverse design of the environments - specifically making most rooms and buildings stand out on their own instead of seeming like a lazy copy paste. they had personality.. an identity. it was very well done. even though this lends to storytelling through imagery, i see it more as variety through environmental design, as in most of it was not at all crucial to the tale (many would disagree). it's not at all trying to provide another point than; these people once had their own lives and values, and now is all gone, what's left is a world in despair filled to the brim with destruction. this fact is already clear to the player. but then there are those few parts like the sewer tales about ish and the children, and later how there's a note one can find where it details their history, which all connects to the present and/or aftermath and at the same time quite an important part as it goes effectively out of it's way to detail more than the expected at that moment in time.
the part that stood out for me narratively and emotionally was the winter chapter, the end in particular where ellie is very upset after the long ordeal and tells joel not to fucking touch her and goes "he tried to...!". that point is the build up and climax of their relationship and a very powerful moment, obviously that was the point, but the devs did it so effortlessly they deserve praise. it was the point where ellie matured, and with her - the story and writing*. though most of the rest i fail to see what they call "the citizen kane of gaming". not that citizen kane is anything special.. but THAT is the internet for you where the "classics" and fedoras are all the rage now.
edit: i liked the ending too.. it's ironically almost the antithesis of story.. yet far from it.
*one could argue if this part of narrative is essentially dependent, carried and evolved only by thanks to the previous 2/3 pacing and storytelling. fuggit.. maybe the critics are right..Last edited by volta; 06-25-2013, 08:03 PM.
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Originally posted by volta View Postit also reeks strongly of ludonarrative dissonance in the sense that it's supposed to be about survival yet there's an abundance of ammo and health and especially checkpoints even in the mid of enemy encounters, that was dissapointing.
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Originally posted by Illithid Dude View PostSpeaking of which, my favorite part of the game was during the Winter section, with the 'Everything Happens for a Reason' speech. The fact that they directly addressed in such a way how Ellie and Joel were murdering dozens upon dozens of people actually made my mouth drop. I don't think any game has ever done something like that.
it does seem that many prefer the winter chapter. i guess it is because of the superior atmospheric cold and desolate and playing as ellie/a female, even if they can't pinpoint exactly why they like it. maybe subconciously ;)
gamers and publishers alike think we're all full of misogyny not wanting any females in gaming.. weird.Last edited by volta; 06-27-2013, 05:50 PM.
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