yes very interesting zamb, merz. i definitely agree - you've hit the nail. it's not overdesigning but rather lack of synergy between anatomical design / anatomy.
in aitor's case, it doesn't help that his process isn't necessarily based off of "human" anatomy but rather these characters they make, so it is inherently conceptual. his designs do seem to try to be a bit adjustable but not enough i guess.
i think some of the most compelling design is ones that fit to adjust like you said, zamb.
must be extremely hard to do such intricate anatomical MTM though...
in aitor's case, it doesn't help that his process isn't necessarily based off of "human" anatomy but rather these characters they make, so it is inherently conceptual. his designs do seem to try to be a bit adjustable but not enough i guess.
i think some of the most compelling design is ones that fit to adjust like you said, zamb.
must be extremely hard to do such intricate anatomical MTM though...
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